1 User(s) Online
|
|
|
CS: Global Offensive beta update - Garm
|
March 6. - 2012
|
|
A new Counter-Strike: Global Offensive update has just been released and it's packed with goodies. Especially the weapons department
has a lot of new stuff, such as the MP9, Mac10 and Five-Seven handgun. Several other fixes and additions have also made their way into the game.
Take a look at the full changelog below:
Gameplay
• Added new weapons:
- MP9
- Mac10
- P90
- Five-Seven
• Fixed bug that sometimes prevented players from buying grenades
• Made recoil reset after cooldown period, regardless of whether it is full
• Changed weapon availability:
- Both Ts and CTs can buy the Bizon and MP7.
- CTs may now buy MP9.
- Ts may now buy Mac10.
- Five-Seven is now available to both teams.
Maps
• Fixed numerous aesthetic bugs reported in the forums.
• Fixed many instances of players being able to access map areas that should be off limits.
• Fixed several places in which players could get stuck.
UI
• Added thumbnail in map selection UI for de_nuke.
• Updated task bar icon to new one for CS:GO.
• Removed kill notification in kill cam that shows you as your own killer when you suicide
Audio
• Brought all ambient audio to the same level.
• Edited knife hit sound to be more universal for all surfaces.
Other
• Unlocked server fps to it runs at the default limit of 300.
• Corrected default viewmodel offsets for listen servers.
• Fixed problem with using autoexec.cfg or launch options to execute config files.
• Removed ‘buy defuser’ and ‘buy c4’ console commands for Ts.
• Fixed problem with error message showing when pressing F5 to take a screenshot during kill cam.
• Corrected some localization errors.
|
|
Steam Mobile App available - Garm
|
March 2. - 2012
|
|
The recently mentioned Steam mobile app is now available for iOS and Android. The App gives you access to your Steam account
so you can read the latest news, stay in contact with your Steam buddies, share screenshots and more. Grab it from
http://www.steampowered.com/mobile
|
|
CS: Global Offensive patch - Garm
|
February 25. - 2012
|
|
A fresh patch for the upcoming Counter-Strike Global Offensive has just been released. Several fixes and adjustments based on feedback
from the players has been added to the game - for instance you can no longer do grenade spam and kevlar/helmet can now be bought
separately. Check out all the changes below:
Gameplay:
- Made Kevlar and helmet purchasable separately.
- Made defuse kits buyable.
- Based on pro feedback, fixed grenade spamming from the buyzone by limiting buy of one of each grenade type per round.
Maps:
- Fixed many instances reported in forums of players being able to access areas that should be inaccessible.
- Fixed several issues with transparent walls / other elements.
- Fixed a few instances of incorrect effects associated with materials (sparks on plastic, etc.).
- Fixed some problems with the bomb being able to float in mid-air after being planted.
AI:
- Made bots less prone to getting stuck in certain areas.
- Tuned bot difficulty. They should be initially less deadly now.
UI:
- Made international characters display correctly in the UI.
- Redesigned win panel and made it team-specific.
- Fixed bug that caused player ID chevrons to remain over dead players sometimes.
- Fixed bug that caused player ID chevrons to linger when the pause menu was up.
- Addressed many UI issues that could occur when playing the game in standard definition
- Fixed the screen resize options screen.
- Adjusted the bombsite markers on the radar for some maps to reflect their locations more accurately.
- Fixed issue that sometimes caused death notices to overlap with mini-scoreboard.
Audio:
- Added new music for the front end.
- Added new music for many in-game events.
- Fixed deathcam music playing twice in competitive mode.
- Addressed issue with front end music not stopping when playing via a CONNECT command
- Made some more adjustments to volume level of footsteps on various surfaces.
- Tuned ambience levels for all maps.
- Changed quickmatch to de_train
|
|
Steam hacker investigation continues - Garm
|
February 11. - 2012
|
|
Valve softwares Gabe Nevell has just released a message to the CS and Steam community concerning the intrusion in the Steam databases
that took place last year. Nevell still claims that no critical data has been compromised and that the investigation continues with outside security experts:
Recently we learned that it is probable that the intruders obtained a copy of a backup file with information about Steam transactions between 2004 and 2008. This backup file contained user names, email addresses, encrypted billing addresses and encrypted credit card information. It did not include Steam passwords.
We do not have any evidence that the encrypted credit card numbers or billing addresses have been compromised. However as I said in November it's a good idea to watch your credit card activity and statements. And of course keeping Steam Guard on is a good idea as well.
We are still investigating and working with law enforcement authorities. Some state laws require a more formal notice of this incident so some of you will get that notice, but we wanted to update everyone with this new information now.
|
|
Steam goes mobile - Garm
|
January 27. - 2012
|
|
As the mobile trend continues, Valve has just announced that they are now releasing a beta Steam app for iOS and Android devices.
The app will let you access your Steam account so that you can chat with friends, read news and group posts, access screenshots and more.
"Seeing which of your friends are online and playing a game, sending quick messages, looking at screenshots for an upcoming game, or catching a sale -- these are all features customers have requested. Mobile is changing way people interact, play games and consume media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone" said Gabe Nevell.
So now, when you're not near a computer at least you will be able to see which games you're missing out on. To join the beta all you have
to do is download the app (which is free) and log in to your Steam account.
|
|
Merry Christmas! - Garm
|
December 22. - 2011
|
|
Christmas is once again upon us, and it's time to bring out the traditional Counter-Strike Christmas wallpaper for everyone to enjoy.
Those of you who played Counter-Strike during the betas might remember it - it's from a time where cs_assault was in the map rotation, new
weapons and maps were added frequently and 1024x768 was the most common desktop resolution...
Merry Christmas and a happy new year to all of you!
|
|
Steam databases has been hacked - Garm
|
November 12. - 2011
|
|
The list of game related companies attacked by hackers keeps growing and this time unfortunately Steam was the target.
According to Gabe Nevell, hackers has compromised the Steam forum as well as a database containing user information and encrypted
credit card information. Read the full message below for more information on this:
Dear Steam Users and Steam Forum Users:
Our Steam forums were defaced on the evening of Sunday, November 6. We began investigating and found that the intrusion goes beyond the Steam forums.
We learned that intruders obtained access to a Steam database in addition to the forums. This database contained information including user names, hashed and salted passwords, game purchases, email addresses, billing addresses and encrypted credit card information. We do not have evidence that encrypted credit card numbers or personally identifying information were taken by the intruders, or that the protection on credit card numbers or passwords was cracked. We are still investigating.
We don't have evidence of credit card misuse at this time. Nonetheless you should watch your credit card activity and statements closely.
While we only know of a few forum accounts that have been compromised, all forum users will be required to change their passwords the next time they login. If you have used your Steam forum password on other accounts you should change those passwords as well.
We do not know of any compromised Steam accounts, so we are not planning to force a change of Steam account passwords (which are separate from forum passwords). However, it wouldn't be a bad idea to change that as well, especially if it is the same as your Steam forum account password.
We will reopen the forums as soon as we can.
I am truly sorry this happened, and I apologize for the inconvenience.
Gabe.
|
|
CS Source updates - Garm
|
October 14. - 2011
|
|
Another batch of updates to Counter-Strike Source has been released. Once again we see several weapon tweaks and fixes - for instance
accuracy for pistols has been reduced and so have the accuracy for sniper rifles when moving:
-
Prevent AWP cycle time exploit using quick switch
-
Fixed bug causing HUD History to display item pickups from nearby players
-
Increased sized of HUD History resource to prevent clipping
-
Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations
-
Reduced standing and moving accuracy for pistols
-
Decreased accuracy while moving with sniper rifles
-
Added additional legacy mode (3) to cl_dynamiccrosshair
-
Updated the localization files
|
|
Heavy weapon update - Garm
|
September 16. - 2011
|
|
It's rare to see an update to Counter-Strike Source as heavy as the one released by Valve Software yesterday.
In an effort to balance the game further, a cumulative update to the weapons have been applied - some of them which will definitely be felt in the game.
We are talking better accuracy while crouching and less when running, faster zoom on sniper rifles, better run speed and accuracy for the FAMAS
and several other weapon tweaks and fixes.
A complete list of the weapon changes are listed below, and as always the update will be applied when restarting Steam.
Cumulative weapon updates
-
All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
-
Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
-
All weapons are now more accurate while crouching
-
Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
-
All rifles are less accurate while running
-
Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
-
Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
-
Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
-
Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
-
Fixed fast suppressor switch exploit
-
Decreased range of shotguns, while slightly increasing damage
-
Slightly increased damage of m249
-
Sniper rifles now zoom faster
-
AWP fire animation changed to match 1.5 second cycle time
-
Fixed burst fire prediction of FAMAS
-
Fixed animation issue with elite dry fire
-
Fixed timing of sounds on Glock burst fire
-
Weapon spread patterns are no longer square
-
Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
-
Increased run speed for Galil and FAMAS
-
Increased FAMAS accuracy and reduced spread for burst mode
-
Increased accuracy of silenced USP
-
Increased accuracy of zoomed sg552
-
Cycle time for dual elites increased to .12 second
-
Fixed firing of "stale" burst mode bullets on glock and famas
-
Fixed reload animation issue with shotguns under high latency
-
Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
-
Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
-
Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
-
Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held
Other bug fixes
-
Re-enabled the ability for max grenades to be set from server convars
-
Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE
-
Scoreboard is now more robust with user modified layout changes
-
Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators.
-
Defuser, bomb, and VIP icons are now colored by team color convar.
-
Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
-
Updated player max speed cap so that it no longer limits players to 240 movement speed
-
Allow player max speed to be changed by mods
-
Killing friendly players no longer increments the player stat for kills with enemy weapons
-
Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set
-
Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon
-
Fixed crash related to planting C4
-
Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating.
-
Updated the multiplayer options UI so that it offers more options for configuring the crosshair.
-
When dynamic crosshair is disabled, the crosshair is now completely static.
-
Fixed a couple of issues with the view offset when dead was fighting with the observer code.
-
Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
-
Fixed an exploit where users could disable flashbang audio effects using alias commands.
-
Marked the "mat_diffuse" convar as a cheat to protect against exploits.
-
Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.
|
|
Counter-Strike Global Offensive HD trailer - Garm
|
August 26. - 2011
|
|
Earlier today Valve released the first official trailer from the upcoming Counter-Strike Global Offensive, which will launch in 2012.
The new game has improved visuals, new and updated classic maps, new weapons as well as more gamemodes. Interesting is also a new
ranked matchmaking system as well as cross platform play, meaning PC and console players will be able to participate in the same games.
The new Counter-Strike Global Offensive trailer offers the first peek on the upcoming game. You can watch it in HD here:
|
|
Counter-Strike Source beta update - Garm
|
August 9. - 2011
|
|
Valve has just released what seems to be a rather extensive update to the Counter-Strike Source beta.
According to the changelog, weapon control is now improved after falling and landing which should
even make it possible to do in air shots. Among the changes are also some improvements to the Galil and FAMAS.
Check out the entire changelog below:
Counter-Strike: Source Beta
-
Weapons now have separate penalties for jumping and landing, allowing better weapon control after landing (and greatly reduced penalties for falling off small ledges). This also allows for in-air shots with proper timing.
-
Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation.
-
Glock and FAMAS each now use same accuracy for all burst shot bullets.
-
Increased run speed for Galil and FAMAS.
-
Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
-
Weapon spread patterns are no longer square.
-
AWP cycle time restored to 1.5 seconds, and animation changed to match.
-
HUD elements for health, armor, timer, and money now have a transparent background for better visibility.
-
Fixed a couple of issues with the view offset when dead was fighting with the observer code.
-
Made a convar for lag compensation position change tolerance.
-
Made lag comp position checks use Length2dSqr (ignoring z).
-
Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
-
Fixed an exploit where users could disable flashbang audio effects using alias commands.
-
Fixed reload animation issue with shotguns under high latency.
-
Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.
-
Fixed timing of sounds on Glock burst fire.
-
Fixed burst fire prediction of FAMAS.
-
Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held.
-
Fixed animation issue with elite dry fire.
-
Fixed crash related to planting C4.
-
Fixed weapon accuracy related prediction errors that could cause performance problems.
|
|
New Steam content system - Garm
|
July 17. - 2011
|
|
Valve Software announces a new content distribution system that will improve the way content is downloaded through Steam.
With a new server and client code, Steam will now have a higher aggregate system bandwidth and be able to handle demand spikes
better when a big release hits.
The new system also supports partial file download making download of updates much more efficient:
Another way that the new content system improves the bandwidth picture is by requiring each user to download less data. With the Steam content system that’s been in place for a few years now, if an individual file on disk were modified by a game update, your client had to download the whole file. That can be painful when the file in question is really large. The new system supports delivering only the differences between the old and new files, meaning game updates will be much smaller overall.
Furthermore, Valve says that future client released will support download of updates while playing the specific game and easier prioritizing of downloads.
Defense of the Ancients 2 (DotA) will be the first game to be published using the new content distribution system.
|
|
Valve updates the Steam Client - Garm
|
July 14. - 2011
|
|
Valve has released an update to the almighty Steam Client. The changelog reveals that Facebook integration has been improved and that the screenshot
functionality had several bugfixes and now takes up less memory. All changes are listed below:
Features
-
Initial client side support for upcoming improved content delivery system (groundwork for future performance/reliability improvements to downloads)
-
Added find text in HTML pages ( CTRL+F )
-
Added “copy link” option to web browser right click menu
-
Added suggested friends from Facebook display in client, if you’ve linked with Facebook
-
Added the ability to push screenshots to Facebook after upload
-
Additional HTTP API support for Steamworks partners
-
Added check so screenshots for unreleased games can only be uploaded as private in the client.
-
Added Facebook info when receiving a friend invite.
Bug Fixes
-
Improved responsiveness of loading web pages in the client and in-game overlay browser
-
Fixed a bug confusing cached HEAD request response with GET requests in Steamworks HTTP interface
-
Improved fallback to different servers if first client connection attempt is to a down server
-
Fixed a bug not immediately logging off on shutdown in some cases, leaving your state online until a timeout period was passed
-
Improved line breaking/wrapping for most Asian languages
-
Fixed a rare crash on shutdown in the browser control
-
Fixed the store and community sometimes using English in the overlay instead obeying the user's language setting
-
Improved Japanese font rendering on the Store and Community for users on Windows Vista or later
-
The Steam client now detects if you’re not logged into the Steam Community or Store web pages, and automatically re-authenticates
-
Fix a crash occurring if a multiuser chat got enough participants with long enough names
-
Ensure user is logged in properly when accessing Steam web sites from the in-game overlay
-
Facebook suggested friend UI improvements
-
Fixed media playback using external player
-
Prevent redeeming gifts of DLC or expansion packs for users who do not own the base game
-
Fix the friend aliases dialog in the case where it’s the first time you have used it for a given user.
-
The friend aliases dialog now retrieves friend aliases from the server, and now works for chat participants or group members with whom you are not friends.
-
Fixed screenshot UI memory leak
-
Reduced memory usage after ending a game session in which a large number of screenshots were taken
-
Made the screenshot manager prioritize loading screenshots that are visible rather than just loading them from newest to oldest (so you see what you've just scrolled to if you scroll around while loading)
-
Fixed steam://openurl and steam://openurl_external links in web pages not only opening the link in the default browser, but also loading a blank black page in the Steam browser.
-
Fixed screenshots in D3D10/11 games with B8G8R8A8 or R10G10B10A2 backbuffer formats (Fear 3, Dirt 3)
-
Fixed Team Fortress 2 not being playable in certain regions
|
|
Another round of Source updates - Garm
|
May 9. - 2011
|
|
Valve has finished another round of updates for Team Fortress 2, CS Source and the Source engine itself.
The good news for us Counter-Strike players is the fact that players can no longer crash the server when commiting suicide. Good thing!
Here are the changes:
Source Engine Changes (CS:S, DoD:S,TF2, HL2:DM)
- Fixed more crashes related to Alt-Tab in fullscreen mode on Windows
- Removed ConVars "r_portalscloseall" and "r_flashlight_version2" to fix a wallhack exploit
Counter-Strike: Source
- Fixed a server crash caused by players committing suicide
Team Fortress 2
- Fixed a bug that caused Mac replay renders to be blurry
- Fixed a client crashed caused by using custom main menu resource files
- Fixed a bug when crafting class tokens
- Fixed a paint bug on the Aperture Labs Hard Hatz
- Updated the localization files
|
|
Valve launches new Steam features: Steam Guard and Screenshots - Garm
|
March 6. - 2011
|
|
Valve recently launched new features that will benefit the users of Steam. Currently available in beta, Steam Guard
will ensure users against account phishing and hijacking by adding an extra layer of security to Steam accounts.
With Steam Guard enabled, anyone attempting to login as you from an unrecognized computer must first provide additional, one-time authorization. A special access code will be sent to your contact email address, and this code must be entered into Steam before your first login on an unfamiliar computer is complete. You will also be notified if any login attempts from computers other than those you've authorized occur. Steam Guard essentially acts as a form of "User Rights Management," where you as the user have greater control over access to your stuff.
In addition to the new e-mail security, Steam Guard will soon also support Intels Identity Protection Technology, a hardware-based security feature available with the new 2nd Generation Intel Core 2 and Core vPro processors.
To enable Steam Guard you need to be a beta participant, which is done by going to the Steam settings and changing your beta participation setting to
"Steam Beta".
In addition to Steam Guard, Valve has also launched the new screenshot feature which allows easy sharing of Steam game screenshots.
All players get 1 GB of online space for their screenshots, which can be kept private or shared with friends through various social media.
The new feature is available in all Steam games through the F12 button by default.
|
|
|