Portal Review

4 User(s) Online





 CS version 1.0 Review - Part 2

Opposite the weapons, the new models bring a hole new dimension into the CS we know. The models uses Valves "animation blending technology" originally created for Team Fortress 2. Chuck Jones (Valve) is an experienced 3D-artist, who has created these new CS models. When I entered a CS 1.0 game for the first time I was surprised. The new models are much more detailed (see the screenshot for comparement), than the models from older Betas, and they have a totally new way of moving. Many CS players (and I mean MANY) find the new models a joke, and think they move like a duck which has been involved in a serious traffic accident. I partly agree...but I think its just a matter of getting used to them, and in the end I find them more realistic than the old models (plz donīt hate me).

The CS 1.0 models:




There are no new maps in CS 1.0 since N@arby's cs_thunder wasn't included after all. But a lot of changes and remakes has been made to the existing CS maps. Especially cs_office is worth mentioning...it has a new set of indoor textures, and a new "backway". The main entrance can only be opened from the inside, and some of the doors are now opened by buttons. Other redone/improved maps are de_cobble, de_vegas and cs_arabstreets.





Its hard to make a conclusion about CS 1.0. The new weapons seem useless, and are nearly copies of existing CS weapons. The models are simply a matter of taste....either you like them, or you don't. Considering this is the first CS version leaving the Beta stages, I can't avoid beeing a little disappointed. The changes are too regular in my oppinion, but on the other hand I donīt know what else to expect. Off course no review without this sentence:

It IS still CS, and it IS still worth the download ;)


Throw your questions or comments to Garmer.
Copyright Đ 2001 - 2007 Spilzonen.dk - code & design by Garmer

ToTalFerie.dk - Find en billig Ferie