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Counter-Strike version 1.3 is set to be released next month, and as an addition to the eventual
new maps, it features some changes in the already existing maps.
One of the changed maps is the very popular de_inferno, which was included
in CS 1.1. This review shows you which changes are made, and also has a little interview
with the creator of de_inferno, Barny (aka N@rby).
Name:..........de_inferno (CS 1.3 version)
Author:.........Barny (aka N@rby)
Download the new Inferno (1.93 MB)
The original Inferno was quite a small map with 2 bombspots and one way to each. In the
new version a third way has been added, meaning there's 3 ways for the attacker which is best known from dust2. In the overview below
I've tried to draw the third way: (original pic from cs2D)
As you can see the new path has several entrances, and gives the Terrorists several
new options. The path leads all the way to the secondary bombspot, ending on a balcony.
In my oppinion the hallway looks a little empty an unfinished (see the screenshots), but Barny lets me know, this
is the finished version which might be in CS 1.3.
Besides the new path the primary bombspot (CT spawn) has been moved further to the right, which means
it will be tougher for the CT's to defend both bombspots due to the longer distance between them.
The last change is a small shortcut from the CT spawn to the secondary bombspot. All in all
there's a lot of new ways which makes it possible to fall in the back of your enemy.
Whether this is a good improvement or not is hard to judge. I think there's
a tendency to make the Counter-Strike maps larger all the time, which doesn't
necessary makes an improvement. The only small map left in CS now is the original Dust,
and that's a shame cause I think people actually enjoy playing small maps once in a while.
Even though the original Inferno could be difficult for the T's, it was extremely popular.
I wondered why it should be changed and got this little interview with Barny:
Since de_inferno are one of the most popular maps
from CS 1.1 then why change it ?
So there we have it from the mapper himself. This should be the finished
version of Inferno and if the playtest goes smooth it will be included in CS 1.3.
It was slightly bias to CT, and encouraged T camping
on a defusion map.
Why did you make a "third attack way" and moved one
of the bombspots -could this improve the
gameplay/teamplay on the map ?
The changes have been made to make online and LAN
based cs leagues fairer to both teams. The old inferno
had issues of CT camping and made it very difficult
for T's to get a good run.
How much further work does Inferno need (how far are
you with the work in percent) ?