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Since Beta 4 there has been no re-embarkation into team leadership. Preceding that, team
leaders were privilaged to certain radio menu commands and specialties such as starting
with the Sig228 instead of the USP as Counter-terrorists. Some commands still remain from
that menu, and some do not. The only apparent figure of leadership in counter-strike now,
is the man that notifies people of "Downed Hostages." This strategy is for teams that have
simple organization, or clans that need advice. Here i will tell you how to effectively set up a
ranking operation, and different ways of pulling it off.
Apparently, the most difficult problem in order to get this strategy working, is not time,
money, or manpower, but the willingness of your teamates to listen. This might be easily
achieved if the people your playing with are clanmates or close friends, but random players
are either there for simple DM, or just plain ole' sonsabitches. First, assert yourself as
leader: "I am team leader, I will give out orders, wether you follow them or not is your choice".
If you have a few players, if any, recognize your self imposed authority, than you have
accomplished a great goal. This should be your first and main objective. If successful,
you now have something counter-strike was made for, teamplay.
Currently, your small band of loyal warriors are not afraid of dying, with exception to
the true elite nerds out there. Psycologically, teamplay is very interesting and most
people are willing to be a part of something. This is historically accurate. if you've
passed the 8th grade, you've probably seen that movie about the teenage nazi-like party
created by a teacher to show them how easily corrupted they were (Same concept).
Strategy is the most important part, before you assume leadership, you should be VERY good.
People do not follow losers, thats historically accurate too. Make sure you know the map
too, along with these things. Know the:
- Map
- Guns
- Where the enemy is concentrating resources
- How to deal with the enemy
- Where to send your teamates
- What to send your teamates as (i.e. Sniper, CQCombatant, Rusher)
If you know these things than you are ready for strategy planning. I will use examples on
maps that work well with the strategy.
Stadegies - if you are clever, you can come up with your own, but technically they would
all be different versions of these. I will give them names for simplicities sake.
<< Flood >> - this is relatively simple and can be pulled off easily. The basic concept is that
you order your men to sit at choke-points and wait. It is easy to set a specific amount
of players that should be killed before enterance. The only catch is that this strategy
requires CONSTANT COMMUNICATION between teamates. So here are the steps:
Order your team to guard certain enterances and wait, when the enemy comes out shoot them
and try not to enter into a war of attrition. Most new players will feel the urge to run
in with guns blazing, which will lead your strategy waining.
Use the "report in team" command frequently, if you get most of your players answering with
a ready signal, give the go code.
It is useful, but not necessary, to throw in a concussion grenade to blind your enemies,
if your grenade fails however, it acts more as a beacon than a offensive measure.
When you run in, make sure your teamates are safe, if the enemy are prepared, it can be
very noisy and very nasty, very quickly.
The sudden rush of your teamates is a rare sight in CS since most of it usually is one on
one combat. This means it will certainly surprise the enemy if they see 6 or 7 of your men
flying at them, and since most teams have no organization, they will be unable to
concentrate on all targets and likely will die. This strategy is especially effective for
CT's on maps like CS_Seige and CS_Assault. Both of those maps involve cornered terrorists
and a minimum of 2 enterances for CT's to attack through.
<< Camping >>- This should be a last ditch effort, used only if your strategy suffers heavy
casualties and/or wounded, or if your team is just plain bad at that map, they may have to
find a spot that they can sit and hold for long periods of time with relative ease. This
can be achieved well on maps like Dust or Militia, which involve rooms with very easily
defended enterances. Bomb maps and bomb sites usually have several cut-off rooms that can
be held with no problems and newbies can hold off all but the best of counter-strike
players. You and your teamates must agree that all is lost.
You then must decide on where you must hold and where the majority of enemy traffic is
located. If the enemy is rushing a bomb site, than you must find a way to flank/attack
from behind, or a way to get there before they do.
If cash is your main problem, than buy nothing for a few rounds and pick guns off the
dead. After a minimum of 2 rounds, your cash supply should be consistant enough to provide
you with adequate armnaments. The Mp5 is the perfect weapon for low cash flows, and even
high ones. Its a very strong weapon, able to conquer any foe.
Once you have enough weaponry, you and your teamates should have already decided upon a
spot to hold, and also how to deal with threats. This is important, because once you
defend the spot, being able to respond to other things (I.e. Bomb planted at other site)
than you must use flood tactics to escape and get to other area quickly.
<< Platoon Style >> -This involve practically the most difficult steps in order for you to pull
off, with basic steps. The Platoon style is relatively simple in theory but requires much
commu- nication. In fact, this is typically the normal of style of play for most teams,
seeing as their are limited ways on each mission to attack, so teams will bottleneck in
small groups and devide up as the body count rises, the team will be split up and luckily
gather together. The only thing that usually lacks in normal play is COMMUNICATION.
Platoon style is a important factor on maps that have several enterances and only a couple
of bottlenecks, such as De_Prodigy and CS_Iraq. These maps involve a lot of strategy over
a wide amount of spaces, and if you move in flood style, the enemy can always find ways
around you to get on both sides and smash you like a bad peanut and butter sandwich.
That's why deviding your force into several small forces is an effective way of wiping out
your foes. This will prevent your teamates from being smashed individually and still
maintain a wide area of cover. This requires EVERYBODY to listen however, so this should
only be used with people you trust.
You must have a roger from everybody on your team and an understanding of who goes where.
Locate your team to those positions as soon as possible or whenever you deem them nessesary
to be there.
Have those groups cover their teamates and move in turtle style (pointman forward, stops to
cover, rear forward, etc...)
If one teamate comes under fire, than the other's should cover him and try to prevent his
death. If he is hit beyond fighting capability than he should retreat to rear of pack and
remain there.
The multiple members of a team have a great advantage on the enemy even with pistols the
enemy can only point his gun on one man at a time.
Sweep the map front to back therefor no enemies can get by you and attack other groups from
behind. This might be difficult but do your best, a single leak can cause great trouble.
If a group suffers 2 or more casualties than the remaining men should combine with other
teamates if they can find them. (Off topic: The radar can be used for this but most people
neglect it and the friendly fire it was supposed to prevent remains rampant)
This style very rarely goes bad but if it is not pulled off correctly or the enemy team
outnumbers or outguns you, or both, you should consider another strategy. This should only
be attempted by experienced CS players. Particularly ones who get along.
Well, thanks for reading my strategy, once again I am a staunch supporter of being friendly
to one another even on opposite sides. A little friendly hazing is tolerable but make
sure they know you do it. Remember, CS is for fun and I wrote this strategy that is
frustrated with the lack of teamplay or the Quakesque style of manner in which many people
play it.
Good luck my friends, and good gaming.
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